GPT Image2 Skill

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GPT Image 2 Prompt Gallery + Agentic Skill + CLI OpenAI GPT Image 2 prompt gallery, image prompt library, agentic skill, and CLI — curated, copy-paste prompts and runnable examples for skill-capable agents. It includes reusable AI image prompts for research paper figures, posters, UI mockups, game HUDs, anime / manga, photography, typography, maps, tattoo design, and reference-image editing workflows.

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GPT Image 2 Prompt Gallery + Agentic Skill + CLI

OpenAI GPT Image 2 prompt gallery, image prompt library, agentic skill, and CLI — curated, copy-paste prompts and runnable examples for skill-capable agents.

English · 中文

✨ At a glance

Item Value
Gallery size Small but mighty · curated for signal, not volume; README shows a selected showcase
Surfaces Agentic Skill + CLI — Claude Code / Codex, OpenClaw, Hermes Agent and other skill-capable agent runtimes
Last update 2026-05-05
Docs English + 中文


🔎

Use this repo as a GPT Image 2 prompt gallery, image prompt library, example of generation showcase, Codex / Claude Code agent skill, and gpt-image-2 CLI. It includes reusable AI image prompts for research paper figures, posters, UI mockups, game HUDs, anime / manga, photography, typography, maps, tattoo design, and reference-image editing workflows.

This project is not trying to collect every prompt on the internet. We keep a selected set of examples that show what GPT Image 2 can do and how to use it well. Thanks for all the love this little gallery has received 🫶.

[!CAUTION] For research figures, treat generated images as references, workflow sketches, or reproducible style targets. We do not recommend dropping GPT Image 2 outputs directly into a paper as-is; for academic communication, that can be misleading and is generally bad practice.


Contributions are welcome — see CONTRIBUTING.md, CODE_OF_CONDUCT.md, and SECURITY.md.

📥

Before installing, check whether the skill or CLI is already available. Do not reinstall blindly, overwrite an existing skill folder, or create/replace API-key files. Use your runtime's own skill list/status command when available; global/shared installs should be an explicit user choice, not an automatic setup step.

command -v gpt-image || true
command -v uv >/dev/null && uv tool list | grep -E '^gpt-image-cli([[:space:]]|$)' || true
test -n "${OPENAI_API_KEY:-}" && echo "OPENAI_API_KEY is already set (value hidden)"
Claude Code
/plugin marketplace add wuyoscar/gpt_image_2_skill
/plugin install gpt-image@wuyoscar-skills
Codex

Codex ships with built-in skill helpers such as $skill-installer and $skill-creator. Open Codex and invoke the built-in installer with this GitHub skill-folder URL:

$skill-installer
Install this skill from GitHub:
https://github.com/wuyoscar/gpt_image_2_skill/tree/main/skills/gpt-image

The installer downloads that GitHub folder and places it under your Codex skills directory, usually:

~/.codex/skills/gpt-image

Restart Codex after installation so the new $gpt-image skill is loaded.

If you prefer to install it manually, copy the skill folder into Codex's skills directory:

git clone https://github.com/wuyoscar/gpt_image_2_skill.git
cd gpt_image_2_skill

mkdir -p "${CODEX_HOME:-$HOME/.codex}/skills"
test -e "${CODEX_HOME:-$HOME/.codex}/skills/gpt-image" && echo "gpt-image skill already exists; stop before overwriting" && exit 1
cp -R skills/gpt-image "${CODEX_HOME:-$HOME/.codex}/skills/"
AgentSkills / npx skills

For runtimes supported by the cross-agent skills installer, install the same skills/gpt-image folder directly from GitHub:

# Codex
npx --yes skills@latest add wuyoscar/gpt_image_2_skill \
  --skill gpt-image --agent codex --copy

# OpenClaw
npx --yes skills@latest add wuyoscar/gpt_image_2_skill \
  --skill gpt-image --agent openclaw --copy

These examples intentionally avoid --global. Add --global only when you explicitly want this skill installed into that runtime's global/shared skills directory.

If your runtime is not listed by skills@latest yet, use the manual Agent Skill install below.

Manual agent-skill install

Set AGENT_SKILLS_DIR to the skills directory used by your agent runtime, then symlink this repo's skill folder into it.

git clone https://github.com/wuyoscar/gpt_image_2_skill.git
cd gpt_image_2_skill

# Choose the skill directory for your runtime.
# Examples:
#   Codex:      ~/.codex/skills
#   Claude Code / OpenClaw / Hermes Agent / other runtimes: use that runtime's documented skills directory.
export AGENT_SKILLS_DIR="/path/to/your/agent/skills"

mkdir -p "$AGENT_SKILLS_DIR"
test -e "$AGENT_SKILLS_DIR/gpt-image" && echo "gpt-image skill already exists; stop before overwriting" && exit 1
ln -s "$PWD/skills/gpt-image" "$AGENT_SKILLS_DIR/gpt-image"
CLI
uvx --from git+https://github.com/wuyoscar/gpt_image_2_skill gpt-image -p "a cat astronaut"

# or install to PATH if not already installed
command -v gpt-image >/dev/null || uv tool install git+https://github.com/wuyoscar/gpt_image_2_skill
gpt-image -p "a cat astronaut"
Update
# plugin: use Claude Code's update flow
# codex skill: rerun the installer
# manual git clone
cd gpt_image_2_skill && git pull

# CLI
uv tool upgrade gpt-image-cli

Reads OPENAI_API_KEY from process env, then .env, then ~/.env without overriding an already-set env var.

Agent + API-key note. Codex also has its own built-in image-generation skill, but that path is black-box and cannot be edited here; Codex users can switch to it if they prefer. Thanks to the related issue discussion for the simple safety tip: if you do not want an agent to accidentally use your OpenAI API key, run unset OPENAI_API_KEY before invoking the local CLI/skill.


⚡ Quick Usage & Prompting Fundamentals

CLI quick usage

After install, every gallery entry below can be copy-pasted as gpt-image -p "…" or requested from any skill-capable agent runtime in natural language, e.g. "generate the Boston Spring poster from the skill gallery".

Text → image

gpt-image -p "a photorealistic convenience store at 10pm" --size 1k --quality high -f store.png

Under the hood: POST /v1/images/generations with model=gpt-image-2.

Text + reference image → image (edit)

# Single-reference edit / restyle
gpt-image -p "Make it a winter evening with heavy snowfall" \
  -i chess.png --quality high -f chess-winter.png

# Multi-reference edit: the edits endpoint accepts multiple input images
gpt-image -p "Place the dog from image 2 next to the woman in image 1. Match the same lighting, composition, and background. Do not change anything else." \
  -i woman.png -i dog.png --size portrait --quality medium -f woman-with-dog.png

# Mask-based inpaint: opaque = keep, transparent = regenerate
gpt-image -p "replace sky with aurora" \
  -i photo.jpg -m sky_mask.png -f aurora.png

Under the hood: POST /v1/images/edits (multipart form), the official endpoint in the OpenAI cookbook. gpt-image-2 supports image, mask, prompt, size, quality, background, output_format, and n. Multiple -i inputs are supported for multi-reference edits.

Parameters (complete)

Show full parameter reference
Flag Values Default Applies to Notes
-p, --prompt str — required both Full prompt text.
-f, --file path ./fig/YYYY-MM-DD-HH-MM-SS-<slug>.png both Explicit output path.
-i, --image path (repeatable) edits Presence routes through /v1/images/edits.
-m, --mask path (PNG, alpha) edits Opaque = preserved, transparent = regenerated. Requires -i.
--input-fidelity low · high edits Supported on gpt-image-1/1.5. gpt-image-2 rejects this parameter, so the CLI drops it locally.
--size 1k · 2k · 4k · portrait · landscape · square · wide · tall · literal 1024x1024 etc. 1024x1024 both Literals must be 16-px multiples, max edge 3840, 3:1 cap, 655k–8.3M total pixels.
--quality auto · low · medium · high high both This is the practical budget dial: low for cheap drafts / large sweeps, medium for normal exploration, high for final text-heavy or shipping-facing assets.
-n, --n int 1 both Batch generation. n>1 suffixes filenames _0, _1, …
--background auto · opaque API default generations opaque disables transparency.
--moderation auto · low low generations low is the default here for broader prompt exploration; switch to auto if you want the stricter API-side default.
--format png · jpeg · webp png both Response encoding.
--compression 0–100 both JPEG/WebP only.

Budget / quality guide

There is no separate budget flag here — use --quality as the budget knob.

  • low = cheap draft / collect / many variants
  • medium = normal exploration / style probing
  • high = final posters, Chinese text, diagrams, paper figures, banners

If you are generating dozens of candidates, start at low and only rerun finalists at high.

From gallery prompt → CLI / SDK

Every entry below ships just the prompt plus a metadata line ("size" · "quality" · source). Assemble the CLI / SDK call the same way every time — worked once here so per-entry code blocks can stay out of your way. Example for a "portrait" · "high" entry:

# CLI
gpt-image -p "<PROMPT FROM ENTRY>" --size portrait --quality high -f out.png
# OpenAI SDK — `size` is the literal pixels; the CLI shortcut maps to `1024x1536` for portrait
from openai import OpenAI
client = OpenAI()
result = client.images.generate(
    model="gpt-image-2",
    prompt="<PROMPT FROM ENTRY>",
    size="1024x1536",
    quality="high",
)

For reference-based edits, add -i ref.png (repeatable) and optionally -m mask.png on the CLI, or call client.images.edit(...) with image=[open(p, "rb") for p in refs]. Everything else stays identical to the generate path.

Exit codes: 0 success · 1 API/refusal error (full response body echoed to stderr) · 2 bad args or missing OPENAI_API_KEY.

📖 Prompting Fundamentals

Show prompting notes

Distilled from OpenAI's official GPT Image prompting guide (also archived locally at skills/gpt-image/references/openai-cookbook.md — loaded on demand by the skill when you ask about parameter semantics, edits, UI mockups, pitch-deck slides, scientific visuals, virtual try-on, billboard mockups, or translation edits):

  1. Structure, then goal. Use a consistent order: background/scene → subject → key details → constraints, and state the intended use (ad, UI mock, infographic) so the model picks the right mode and polish level.
  2. Any format works; consistency matters more. Minimal prompts, descriptive paragraphs, JSON-style structures, instruction-style prompts, and tag-based prompts all work. For production, prefer a skimmable template over clever syntax.
  3. Specificity + quality cues. Be concrete about materials, shapes, textures, and medium (photo, watercolor, 3D render). Add targeted levers only when they matter: film grain, textured brushstrokes, macro detail. For photorealism, say "photorealistic" directly; "real photograph", "taken on a real camera", and "iPhone photo" also help.
  4. Put required text in quotes. Any text that must appear in the image — slogans, prices, kanji — should be in straight quotes. Do not paraphrase it inside the prompt.
  5. Choose aspect ratio early. Decide 1:1 / 3:4 / 4:3 / 9:16 / 16:9 / 3:1 before writing the prompt. Reinforce it in the prompt text, not only with --size.
  6. One hero, supporting cast. Complex scenes work best when one subject is clearly primary and the rest is framed as supporting detail.
  7. Use quality="high" for in-image text, dense diagrams, small labels, and multi-panel layouts. Those cases degrade visibly at medium.

The skill ships four local reference surfaces:


🎨 Prompt Showcase

About the prompts. This README showcases a representative selection of prompts together with their generated images. The larger Reference Gallery contains the full curated prompt/image atlas, organized by category in skills/gpt-image/references/gallery.md and the matching skills/gpt-image/references/gallery-*.md files.

Source labels. Curated means a repo-curated or substantially reworked prompt/image; outside-source items keep visible author/source links.

🎌
Anime & Manga
Full Gallery MD
🎮
Gaming
Full Gallery MD
🤖
Retro & Cyberpunk
Full Gallery MD
🎬
Cinematic & Animation
Full Gallery MD
👤
Character Design
Full Gallery MD
📝
Typography & Posters
Full Gallery MD
🎨
Illustration
Full Gallery MD
💧
Watercolor
Full Gallery MD
🖌️
Ink & Chinese
Full Gallery MD
🕹️
Pixel Art
Full Gallery MD
📐
Isometric
Full Gallery MD
📦
Product & Food
Full Gallery MD
🧩
Brand Systems & Identity
Full Gallery MD
📷
Photography
Full Gallery MD
🖥️
Screen Photography
Full Gallery MD
📊
Infographics & Field Guides
Full Gallery MD
📚
Research Paper Figures
Full Gallery MD
🏢
Official OpenAI Cookbook Examples
Full Gallery MD

Edit Endpoint Showcase
Full Gallery MD
📱
UI/UX Mockups
Full Gallery MD
📊
Data Visualization
Full Gallery MD
⚙️
Technical Illustration
Full Gallery MD
🏛️
Architecture & Interior
Full Gallery MD
🔬
Scientific & Educational
Full Gallery MD
👗
Fashion Editorial
Full Gallery MD
🎨
Fine Art Painting
Full Gallery MD
✏️
More Illustration Styles
Full Gallery MD
🎥
Cinematic Film References
Full Gallery MD
💄
Beauty & Lifestyle
Full Gallery MD
🎟️
Events & Experience
Full Gallery MD
🖋️
Tattoo Design
Full Gallery MD

🎌 Anime & Manga

↑ Gallery index

Anime fashion portrait triptych


A · Elegant cafe fashion
"portrait" · "high" · "Curated"

B · Neon arcade fashion
"portrait" · "high" · "Curated"

C · Roadside mirror selfie
"portrait" · "high" · "Curated"

Anime & Manga · 3-image portrait set · Curated

📝 Prompts for all three panels

Prompt A — Elegant cafe fashion

Create a tasteful portrait-oriented anime fashion illustration of an adult woman, age 24, with a cute playful expression, looking at the camera in a cozy European cafe at golden hour. She wears a cream blouse, charcoal pleated skirt, tailored cropped jacket, sheer black stockings, loafers, and a small ribbon hair clip; she is seated sideways at a small marble table with latte art, a sketchbook, and warm window light. Composition: three-quarter fashion portrait, elegant legs visible but relaxed and non-explicit, wholesome editorial mood, no nudity, no lingerie, no school uniform, no explicit pose, adult character only. Use polished modern anime rendering, crisp line art, luminous eyes, soft cel shading, subtle fabric texture, gentle blush, background bokeh, and a refined magazine-cover color palette.

Prompt B — Neon arcade fashion

Create a portrait-oriented anime fashion illustration of an adult woman, age 25, in a neon arcade district at night. She has a cute confident smile and looks directly at the viewer while standing beside glowing claw machines and retro game cabinets. Outfit: black turtleneck, red satin bomber jacket, high-waisted skirt, patterned dark stockings, platform shoes, small crossbody bag, star earrings. Composition: full-body fashion portrait with strong silhouette, neon reflections on wet pavement, vending machines, sticker-covered walls, colorful signage, and cinematic rim light. Keep the pose playful but non-explicit, no nudity, no lingerie, no fetish framing, adult character only. Use high-end anime key visual rendering, crisp line art, saturated magenta-cyan lighting, clean readable background details, and glossy cyber-pop atmosphere.

Prompt C — Roadside mirror selfie

Create a portrait-oriented anime fashion illustration of an adult woman, age 24, taking a playful roadside mirror selfie in the reflection of a parked scooter mirror on a quiet Tokyo side street. She looks into the mirror with a bright mischievous smile, one hand making a small peace sign near her cheek, the other holding a phone with a cute sticker case. Outfit: soft ivory knit cardigan, navy pleated skirt, sheer black stockings, loafers, small shoulder bag, ribbon hair clip, tasteful everyday street fashion. Composition: the mirror reflection is the main frame, with blurred street signs, vending machine glow, crosswalk stripes, and spring evening light around the mirror edge. Keep the pose cute, stylish, and non-explicit; no nudity, no lingerie, no fetish framing, adult character only. Use polished modern anime rendering, crisp line art, luminous eyes, soft cel shading, warm reflections, natural street-photo energy, and a charming slice-of-life mood.

MAPPA-style anime action still (Jujutsu-Kaisen aesthetic)

"landscape" · "high" · "Curated"

📝 Prompt
An anime action still in the visual style of MAPPA's Jujutsu Kaisen (2020 TV anime). Landscape 16:9.

A silver-white-haired young man in a dark navy school-uniform jacket, a blue blindfold across his eyes, in a mid-fight stance — one palm extended outward releasing a swirling dense-blue energy sphere with lightning-like crackles around its edge. Opposite him, a demonic shadow creature made of liquid black mass with multiple eyes lunges from the right.

Backdrop: ruined urban street at dusk, shattered asphalt, cracked neon kanji sign "呪術" in split red LED, destroyed vehicles, rubble suspended mid-air by the shockwave, rain particles caught mid-flight.

Art direction: MAPPA-style digital 2D animation — heavy cel shading, crisp line-art, rim-light on both figures, motion-blur streaks around the energy sphere. Palette of deep navy, electric cyan, crimson splashes. Kinetic-impact composition in the tradition of JJK's Shibuya arc.

Shōnen battle key-visual (Naruto-Shippuden aesthetic)

"landscape" · "high" · "Curated"

📝 Prompt
A shōnen anime battle key-visual in the visual style of Studio Pierrot's Naruto Shippuden. Landscape 16:9.

Two ninja figures clash mid-air at the exact instant their signature jutsu collide — a glowing blue spiral of swirling chakra on the left fighter's right palm, a crackling white lightning blade on the right fighter's right palm. The collision point sends a circular shockwave outward.

Both fighters wear hitai-ate forehead protectors, jounin-style tactical vests with scroll pouches, ninja sandals. Left: spiky blond hair, whisker cheek marks, focused snarl, blue eyes. Right: dark hair, one red sharingan-like eye with three tomoe, calm expression.

Backdrop: nighttime valley, cracked earth, giant uprooted trees mid-crash, moonlit clouds parting, sakura petals caught in the shockwave.

Art direction: Studio Pierrot Naruto-Shippuden aesthetic — dynamic perspective, strong speed lines radiating from the collision, anime-action key-frame quality, digital 2D cel shading, saturated but not neon, visible genga-quality line-art, dramatic backlight.

Manga / anime 1×2 panel


A · Shōnen manga two-page spread (basketball slam dunk)
"landscape" · "high" · "Curated"

B · Ten-panel anime character grid
"landscape" · "high" · "Curated"

Anime & Manga · 1×2 panel · Curated

📝 Prompts for both manga/anime panels

Prompt A — Shōnen manga two-page spread (basketball slam dunk)

A black-and-white shōnen manga two-page spread (landscape 16:9 as a single composition, with a faint centre-gutter line). High-contrast ink plus screentone, Weekly Shōnen Jump basketball-manga tradition (Inoue's Slam Dunk / Fujimaki's Kuroko no Basuke).

Composition: 5 irregular panels plus one large diagonal panel spanning both pages at bottom-right for the climactic slam dunk.

- Top-left: close-up of the protagonist's intense eyes, sweat beading, headband tied tight
- Top-centre: wide shot of a packed high-school gymnasium, scoreboard reading "42 — 40 · 4Q 0:03"
- Top-right: rival team captain's shocked face, mouth agape
- Centre-left: protagonist leaping skyward with both hands gripping a basketball
- Centre-right-small: sound-effect katakana "バッ" in thick black letters
- Large diagonal bottom-right (half of both pages): protagonist slamming the ball through the hoop, rim bending, massive ink-brushed kanji "決" (decide) filling the negative space

Art direction: professional mangaka quality — confident inking, dramatic screentone gradients, speed lines radiating from the dunk, varied line-weights, off-white paper texture with faint page-edge shading.

Dialogue balloons intentionally blank; only the two sound effects are visible.

Prompt B — Ten-panel anime character grid

Create a single landscape image containing a clean 2×5 ten-panel anime character grid. Each panel shows a different adult young woman, age 22 to 26, designed as a cute gentle heroine archetype: bookish librarian, cheerful cafe barista, shy violinist, sporty tennis player, elegant student-council president, sleepy illustrator, flower-shop assistant, soft-spoken witch apprentice, city-pop singer, and cozy winter commuter. Keep all panels consistent in art direction: modern polished anime, crisp line art, soft cel shading, luminous eyes, pastel accent colors, tidy white gutters, small readable name tag at the bottom of each panel, and a balanced character-design-sheet feel. Every character should have a distinct hairstyle, outfit, prop, and expression. The overall board should feel like a collectible anime cast sheet / ten-grid poster, cute and wholesome, no nudity, no lingerie, no explicit pose, adult characters only.

16-panel anime expression grid

"square" · "high" · "WeChat"

📝 Prompt
Create a 16-panel expression grid of a silver-haired, blue-eyed anime girl. Her face shape, hairstyle, and clothing must remain highly consistent across all panels. The 16 expressions should include: happy, sad, angry, surprised, shy, speechless, evil grin, contemplative, curious, proud, wronged, disdainful, confused, scared, crying, and a heart expression.

Tide Brothers 19-page manga proof sheet

"tall 2160×3840" · "high" · "Curated"

📝 Prompt
Create one tall manga chapter proof sheet containing 19 numbered miniature pages for an original shonen pirate manga, not based on any existing series. Title: "TIDE BROTHERS: THE STARFALL MAP". Main characters: Rune, a cheerful rubbery-armed young pirate captain with a straw-colored scarf but original costume; and Ash, his older flame-wielding brother with a red coat, freckles, and a calm smile. They are original characters, not existing IP. Show 19 small pages arranged as a readable contact sheet, each page with 1 to 3 manga panels, black-and-white ink, screentone, dynamic speed lines, expressive faces, and clear speech bubbles. Complete plot beats: 1 cover page with the brothers on a stormy deck; 2 reunion at a floating harbor; 3 discovery of a star-shaped map; 4 alien sea-beast emerges; 5 Rune jokes "Adventure found us first!"; 6 Ash replies "Then we answer together."; 7 rival sky pirates attack; 8 slapstick cooking scene; 9 quiet flashback promise; 10 double-page-style action pose compressed into one page; 11 map glows with alien constellations; 12 crew cheers; 13 villain captain steals the compass; 14 chase across rooftop sails; 15 Ash shields Rune with fire; 16 Rune launches a spring-like punch; 17 brothers laugh after victory; 18 cliffhanger: moon door opens; 19 final page text "NEXT: THE ISLAND ABOVE THE CLOUDS". Keep dialogue short, legible, and complete. Style: classic weekly shonen manga energy, original pirate adventure, wholesome brotherhood, no gore, no existing copyrighted characters.

🎮 Gaming

↑ Gallery index

Stealth and open-world action panel


A · Hitman gameplay — OpenAI HQ
"landscape" · "high" · "X"

B · GTA 6 gameplay — Vice City beach
"landscape" · "high" · "X"

Gaming · 2-image landscape gameplay panel

📝 Prompts for Stealth and open-world action panel

Prompt A — Hitman gameplay — OpenAI HQ

A Hitman level where you are in the OpenAI HQ and your mission is to steal GPT-6 without getting caught

Prompt B — GTA 6 gameplay — Vice City beach

GTA 6 in-game footage, very detailed, very realistic. Close-up shot taken from a stationary 4k monitor. (There's a slight blurriness in the image, as it feels like it was taken handheld). A wide, bright environment. Realistic details. The character is walking on the beach with /:dog.

Fantasy adventure panel


A · Dark-fantasy swamp boss hunt
"landscape" · "high" · "Curated"

B · Epic fellowship bridge approach
"landscape" · "high" · "Curated"

Gaming · 2-image landscape gameplay panel

📝 Prompts for Fantasy adventure panel

Prompt A — Dark-fantasy swamp boss hunt

Create an original AAA dark-fantasy action RPG screenshot. A silver-haired monster hunter in layered leather armor stands in a ruined marsh at blue hour, sword drawn toward a huge winged swamp beast rising from mist. Cinematic over-the-shoulder framing, believable HUD with health, stamina, potion icons, quest text, and minimap. Wet stones, dead trees, torchlight, moonlit fog, subtle alchemy glyphs, highly detailed materials, dramatic but readable composition, premium next-gen game look, 16:9 landscape.

Prompt B — Epic fellowship bridge approach

Create an original epic fantasy RPG key-art screenshot. A small fellowship of travelers crosses a colossal ancient stone bridge toward a luminous mountain city at sunrise. One ranger leads, a mage carries a lantern, a dwarf-like smith bears a hammer, and banners whip in the wind. Vast valley below, waterfalls, golden clouds, weathered masonry, cinematic scale, subtle HUD quest marker and compass, richly detailed armor and environment, AAA fantasy adventure tone, 16:9 landscape, highly detailed and uplifting.

Stylized game HUD panel


A · Retro Japanese town pixel RPG
"landscape" · "high" · "Reddit"

B · Cyberpunk Europe action HUD
"landscape" · "high" · "Reddit"

C · Anime open-world adventure HUD
"landscape" · "high" · "Reddit"

D · Mobile MOBA arena HUD
"landscape" · "high" · "Curated"

Gaming · 2×2 landscape gameplay HUD panel

📝 Prompts for Stylized game HUD panel

Prompt A — Retro Japanese town pixel RPG

Create an isometric pixel-art RPG screenshot of a traditional Japanese village during cherry blossom season. Sakura petals drift through the air, a samurai player character practices sword moves in the square, villagers watch nearby, and the interface includes an inventory panel, stamina gauge, skill cooldown timers, and subtle quest UI. Cozy retro console feeling, soft ambient pastel lighting, crisp pixel details, 16:9 gameplay composition.

Prompt B — Cyberpunk Europe action HUD

Create a third-person cyberpunk action game screenshot set in a neon-soaked European capital at night. The protagonist has glowing cybernetic implants and stands on rain-slick streets near a famous landmark while holograms, drones, and flying traffic crowd the skyline. Add a polished game HUD with health bar, ammo count, radar, stealth/energy meters, and mission overlays. Vivid cyan-magenta palette, wet reflections, cinematic intensity, 16:9.

Prompt C — Anime open-world adventure HUD

Create a third-person over-the-shoulder screenshot from a nostalgic anime-style open-world adventure game. The protagonist stands in a lush forest with detailed foliage and vibrant shading, drawing a bow toward distant enemies. Add a clean on-screen HUD: quest log, compass at the top, character portrait and status effects at bottom left, subtle rain droplets on screen, and sun rays filtering through trees. Keep the composition dynamic, the forest immersive, and the UI believable like a premium action-RPG screenshot.

Prompt D — Mobile MOBA arena HUD

Create an original landscape mobile MOBA / action-RPG gameplay screenshot, inspired by competitive lane-battle games but not copying any existing franchise. 16:9 landscape, polished mobile game HUD. Scene: a bright fantasy arena at golden-hour dusk, three stylized heroes clash near a central river bridge and glowing crystal objective. Camera: slightly elevated isometric third-person gameplay view, readable battlefield lanes, minions, spell effects, terrain brush, turret silhouettes, and a boss-objective pit in the distance. HUD design: bottom-left translucent virtual joystick, bottom-right four circular ability buttons with cooldown numbers, ultimate button glowing but 87% charged, top-center score bar reading "12 - 11", match timer "08:42", team health bars, mini-map in the top-left, item quick slots, gold counter "3,420", clean mobile-safe margins, crisp icons, no real game logos. Art direction: premium anime-fantasy 3D mobile game, saturated teal / gold / violet palette, sharp readable UI, dynamic spell VFX, high-detail materials, readable text, screen-capture feel, not a poster, not a mockup board.

Nine-panel dark-fantasy worldbuilding set

"square" · "high" · "X"

📝 Prompt
Create a square 3x3 worldbuilding set for an original dark-fantasy universe called "Saltwind Reach". Each panel is a distinct but consistent scene: a storm-battered coastal fortress at dawn, a foggy market street, a knight relic close-up, a handwritten map fragment, a monster silhouette study, a candlelit tavern interior, an alchemist kit flat lay, a moonlit harbor, and a faction banner concept. Keep one cohesive art direction across all nine panels: painterly realism, muted teal / rust / bone palette, cinematic weather, premium concept-art presentation, small caption labels, and strong consistency across costume motifs, architecture, symbols, and lighting. The full board should feel like a polished pre-production worldbuilding sheet rather than a collage of unrelated images.

🤖 Retro & Cyberpunk

↑ Gallery index

Cyberpunk mecha girl over sea fortress

"landscape" · "high" · "GitHub archive"

📝 Prompt
A mecha girl mid-teens, pale skin smudged with soot and salt spray, sharp amber eyes with glowing HUD reticles, waist-length ash-white hair tied in a high ponytail whipping in the sea wind, matte gunmetal exoskeleton armor plating her shoulders, forearms and shins, exposed hydraulic pistons at the joints, chest rig with glowing cyan coolant lines, oversized oil-stained hangar jacket half slipping off one shoulder, a massive rail cannon resting on her right shoulder, dog tags and frayed red ribbon at her collar, standing off-center to the left on the rusted edge of a tilted steel platform jutting out over dark water, weight shifted onto one leg, left hand gripping the cannon strap, head turned slightly toward camera with a quiet defiant stare, steam venting from her back thrusters, her ponytail and jacket streaming sideways in the salt wind, a vast derelict sea-city at dusk, colossal megastructures of unknown purpose rising from the ocean in staggered silhouettes, bone-white monolithic towers fused with barnacled steel, cyclopean ring-shaped constructs canted at broken angles, rusted skeletal gantries threaded with dead cables, dark swells rolling between the pylons, shipwrecks half-swallowed at their feet, thick sea fog clinging to the bases while the upper structures pierce into a bruised sky, scattered faint lights blinking high in the towers like distant eyes, moody low-key lighting, cold teal ambient from the overcast sky, warm amber sodium glow leaking from a distant structure camera-right, hard backlight from a low sun behind the towers carving her silhouette, volumetric god rays cutting through sea mist, wet specular highlights on her armor, 35mm anamorphic lens, slight low angle looking up past her shoulder toward the structures, medium-wide shot, shallow depth of field with foreground rust in soft focus, horizontal lens flares, fine atmospheric haze compressing the distant megastructures into layered silhouettes, cinematic anime key visual, painterly digital illustration with crisp line art, desaturated oceanic palette of teal, bone-white and rust punched by small warm accent lights, film grain, high-contrast editorial poster aesthetic. Format 16:9.


Neon Orchid District design board

"landscape" · "high" · "Curated"

📝 Prompt
Create a cyberpunk character-and-city design board in a premium magazine-layout format, landscape 16:9. Title text: "NEON ORCHID DISTRICT". The board is divided into five asymmetric panels: one large cinematic street scene of a rain-soaked elevated night market, two close-up portrait panels of original adult cyberpunk couriers with glowing orchid tattoos, one small isometric map panel showing alleys and drone routes, and one artifact panel showing encrypted transit passes, cybernetic gloves, and vending-machine stickers. Use layered neon magenta, cyan, acid green, wet asphalt reflections, holographic signage, dense but readable composition, editorial margins, small labels, and a cohesive retro-future anime/cyberpunk style. Original characters only, no existing IP, no explicit content.

Synth Moon Crew alien nightlife grid

"square" · "high" · "Curated"

📝 Prompt
Create a square cyberpunk alien nightclub catalog sheet called "SYNTH MOON CREW". Layout: a clean 3×3 grid of nine cards with thin chrome borders. Each card shows a different original alien or android nightlife character: glass-horn DJ, koi-scale bartender, moth-wing hacker, chrome geisha bassist, jellyfish courier, neon priestess, reptile fashion model, vending-machine oracle, and masked dancer. Each card has a tiny readable name tag and a unique color accent, but the whole grid shares a polished late-90s anime cyberpunk aesthetic, black background, fluorescent rim lights, glossy materials, sticker-like UI glyphs, playful stylish energy, no gore, no explicit content, original designs only.

🎬 Cinematic & Animation

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Pixar-style 3D animation still (kitten)

"landscape" · "high" · "Curated"

📝 Prompt
A Pixar-quality 3D animation still, landscape 16:9. Cinematic feature-film look, warm studio lighting.

Scene: a cozy apartment kitchen at dawn. A small orange tabby kitten sits on the countertop reaching a paw toward a rising soufflé in the oven; oven glow lighting the scene from below. Soft morning light through linen curtains. A wooden chopping board with a half-peeled lemon, a copper whisk with a small cloud of flour still airborne, a tiny succulent in a clay pot.

Character: kitten with expressive, slightly oversized eyes (classic Pixar proportions), individually sculpted whiskers, believable fur with micro-groom direction, curious-slightly-worried expression.

Art direction: full-CG Pixar aesthetic — subsurface scattering on ears and whiskers, physically based materials, soft shadow ambient occlusion, volumetric morning beam, shallow depth of field. Clean stylised shapes consistent with "Luca", "Soul", "Elemental" — not photoreal uncanny-valley.

1940s film-noir still

"landscape" · "high" · "Curated"

📝 Prompt
A 1940s film-noir black-and-white movie still, landscape 16:9, high contrast. Shot on 35mm with visible grain.

Scene: a detective in trench coat and fedora stands alone at a rain-soaked street corner at 2 a.m., cigarette in hand, smoke curling upward. Wet cobblestones reflecting a single buzzing street lamp. A "HOTEL" neon sign on brick facade with letters "HOTE_" (the L flickered out). A vintage 1946 sedan parked at the curb, tail-lights glowing through drizzle.

Lighting: classic chiaroscuro — single hard key light above right, venetian-blind shadows on the wall behind him. Deep blacks, silvered highlights, full tonal range from pure white to pure black. No colour. Frame should feel lifted from "The Maltese Falcon", "Double Indemnity", or "The Third Man".

Professional 6-panel film storyboard

"landscape" · "high" · "Curated"

📝 Prompt
A 6-panel film storyboard laid out as a 3×2 grid, landscape 16:9 overall. Each panel is a rectangular pencil-and-marker sketch with a white margin border and a small information strip underneath.

Scene: a chase through a rainy Tokyo alleyway, ending in a rooftop jump.

Panel 1 — WIDE establishing: wet neon alleyway, runner entering from left; kanji signage on both walls. Info: "PANEL 1 · EXT. ALLEY · NIGHT · WIDE / static / 2s"
Panel 2 — OTS tracking: runner mid-stride from behind; pursuer silhouette 10 m back. Info: "PANEL 2 · OTS TRACKING / follow-cam / pan-L 45° / 3s"
Panel 3 — Close-up: runner's face, sweat, eyes darting up toward fire escape. Info: "PANEL 3 · CU RUNNER / static / 1.5s / SFX: breath"
Panel 4 — Low angle: runner leaping onto fire-escape ladder; rain streaks. Info: "PANEL 4 · LOW ANGLE / tilt-up 30° / 2s"
Panel 5 — Wide aerial: runner silhouetted against neon skyline, about to leap rooftops. Info: "PANEL 5 · WIDE AERIAL / crane-down / 4s"
Panel 6 — Match cut: runner's boots landing on wet rooftop; splash. Info: "PANEL 6 · MATCH CUT CU / static / 1s / SFX: splash"

Art direction: classic animation-school storyboard — pencil line-work, grey marker shading, red-pencil arrow annotations on panels 2 and 5 (camera move and action arc). Off-white paper texture background.

Studio-Ghibli-style animation still

"landscape" · "high" · "Curated"

📝 Prompt
A Studio-Ghibli-style hand-painted animation still, landscape 16:9. A small wooden cottage sits on a grassy hillside overlooking a valley at golden hour. A child stands barefoot at the cottage doorway waving to a small furry forest spirit half-hidden in the meadow grass. A distant train cuts across the valley floor, swallows dip overhead.

Art direction: classic Miyazaki / Studio Ghibli watercolor-gouache style. Soft painterly edges, slightly desaturated greens and warm skin tones, visible brush texture in the clouds and grass. Thin ink line art on the characters. Gentle atmospheric perspective. The whole frame should feel like a cel from "My Neighbor Totoro" or "Kiki's Delivery Service", not a 3D render.

VHS grocery-store chaos still

"landscape" · "high" · "Reddit"

📝 Prompt

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MARKDOWN METRICS
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87headings
24links
142code blocks
MDRSS ASSESSMENT
Evidence0/100medium confidence
Why MDRSS assigned this score
  • Imported from the supplied mdrss-final-2026-08-04 content base.
  • Source URL is recorded as provenance.
  • Agent usefulness score: 67/100.
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