Easily use and train state of the art retrieval methods in any RAG pipeline. Designed for modularity and ease-of-use, backed by research.
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NotaGen is a symbolic music generation model that explores the potential of producing high-quality classical sheet music. Inspired by the success of Large Language Models (LLMs), NotaGen adopts a three-stage training paradigm: Check our demo page and enjoy music composed by NotaGen!
Demo 🎶 | 📑 Paper HeartMuLa-oss-3B-happy-new-year 🤗 | HeartMuLa-oss-3B-happy-new-year --- HeartMuLa is a family of open sourced music foundation models including: 1. HeartMuLa: a music language model that generates music conditioned on lyrics and tags with multilingual support covering almost all languages.
[![discord badge]][discord link] [discord badge]: https://flat.badgen.net/discord/members/3mVEtrddXJ [discord link]: https://discord.gg/3mVEtrddXJ With Auto-Photoshop-StableDiffusion-Plugin, you can directly use the capabilities of Automatic1111 Stable Diffusion in Photoshop without switching between programs. This allows you to easily use Stable Diffusion AI in a familiar environment.
A curated list of awesome Game Boy (Color) Development resources, tools, docs, related projects and open-source ROMs. You can find a (way cooler) web version of this list here.
On commonly used evaluation metrics, ACE-Step v1.5 achieves quality beyond most commercial music models while remaining extremely fast—under 2 seconds per full song on an A100 and under 10 seconds on an RTX 3090. The model runs locally with less than 4GB of VRAM, and supports lightweight personalization: users can train a LoRA from just a few songs to capture their own style.
Today, we’re excited to announce that Flawless App has joined Abstract, a design delivery platform that brings visibility, accountability, measurability, and predictability to design. Flawless App was our first company, and we’re proud of everything that we’ve achieved with our 5-person team.
A curated list of free/libre games, plugins, add-ons and scripts for Godot. Looking for third-party programming language support in Godot?